THE WORLDS OF ORIGIN

Credits & sources

Episode 1 — Part 1 — The Dig (Demo Build)

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A genre we love.

Created by Objective Online Company. Based on the world and stories of the novel, adapted for exploration, conversation, and puzzles. Thank you for helping keep point-and-click adventures alive.

Art, characters & voices

The game uses AI-generated concept and environment artwork, edited and arranged for its scenes and cinematics. Character and rover models were created with Meshy, then adapted, rigged and animated in Blender. The game presents pre-rendered sprites with browser-based lighting, effects, and interaction. The prologue combines generated illustration, native vehicle animation and selected OpenAI Sora ship and planet footage.

The prologue narration and Mira and Edric’s current dialogue use AI-generated recordings produced with OpenAI. If a dialogue recording is unavailable, enabled English voices on your device provide a fallback. These are synthetic performances, not recordings of actors. No live speech-generation request is made during gameplay.

Sound effects

Selected effects use edited and layered excerpts from Kenney RPG Audio and Kenney Impact Sounds by Kenney Vleugels. The drill and a filtered motor layer use Drill #0184 by Joseph Sardin / BigSoundBank.

These source recordings are released under CC0 1.0. We supply credit voluntarily. Edits include timing, filtering, layering, dynamics, and loop preparation. Other expedition effects were synthesized for this project.

Music

The Chamber Remembers and its title cadenza were composed and synthesized for this game from original musical events, oscillators, and noise textures. No recording or melody from another game is used.

Third-party source material retains its own applicable terms. This credit page does not claim exclusive ownership of public-domain recordings or other third-party contributions.